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ARTICLES, CASE STUDIES & NEWS

Asking for Help - A pet peeve

2/15/2022

 
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Peter Heuss, P.Eng.
Co-Founder, Berlin KraftWorks Inc.
I need to start this post with the admission that I am a mechanical engineer and I’ve been as guilty of this as most. I’ve had a good career that has included a fair amount of component and system design and I have learned my lesson; I just wish that I could have learned the lesson sooner.

Designing a new product takes a great amount of creativity and ingenuity. A designer, or team of designers, will develop great new product ideas, often under very short time frames, using what is quick and convenient. And these first samples can be amazing. But making a small number of units is not production.

Taking that prototype into production requires a significant amount of additional input.

The problem often is that we designers (this is where I’m guilty as well) are smart people and believe we can solve all the problems. If we don’t know something, of course we can learn it. I’ve heard many designers say that they want to have the journey, to learn as they develop the product. There’s a personal pride in being able to deliver a final working product. BUT, there’s no way that any one person, or team, can have all the experience or current knowledge to adequately plan and design for all of the factors that go into successful production.

When planning for production, every aspect of the design has to be questioned and weighed against producing in the required volumes, at that right time, and at the right price. It has been my experience that one of the major considerations that gets ignored is that, in production, manufacturing won’t be done by the design team. Everything must be available and go together as simply as possible, the same way every time. The end product can’t need to be ‘tweaked’.
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There will be long list of stakeholders in production, and they all need to have a say to make the product a success. The design team needs to understand:
  • their vendor’s fabrication methods and constraints
  • purchased part availability and lifespan
  • logistics options and timing
  • customs restrictions
  • safety certification requirements
  • repetitive assembly methods
  • packaging requirements
  • inventory and fulfilment restrictions.

And the list goes on.

To successfully plan and execute taking a product into production any team is going to have solicit information from elsewhere. There is nothing wrong with asking what will be required, or for bringing in outside resources to provide all of the specialty functions that are only required during NPI.

The right time to start asking for help is from the start. The earlier you get input, the quicker you have a viable production plan.
The team that developed the product are going to be smart people and could likely learn everything required (given enough time and resources). However, that is very rarely the right answer for a company trying to launch a new product and make a profit.

Case Study - Brink Bionics Inc.

1/20/2022

 
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Introduction
The gaming industry is a dynamic landscape of constantly changing and improving technology. When competing digitally, success can hinge on laser focus and split-second reaction time. Brink Bionics wanted to help gamers achieve their best, and have developed the Impulse Neuro-Controller to improve click speed.
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The Impulse Neuro-Controller is a fingerless glove with sensors that detect the first neural impulse that goes into the finger. This detection then reduces the time between intent to act and execution. Brink Bionics had a 3D-printed proof of concept and were beginning to plan for production when they were introduced to Berlin KraftWorks (BKW). As a new company they were advised to have a design review, and review of their electronics to set themselves up for scalable manufacturing. 
Challenge
Having a working proof of concept is excellent, but it does not mean that your product is ready for production. There are a lot of factors that go into a design which will allow it to be manufactured at scale. Prototype design takes that conceptual design and determines: how best to fabricate custom parts; what purchased components are suitable, available and at what cost; and how to assemble, package, ship and service the product. BKW was able to assist Brink Bionics with this to ensure that the plastic and electronic components were designed for manufacturing. Before starting production, the design also needed to go through testing to receive all necessary safety certifications.

Brink Bionic was also working with a Contract Manufacturer, MicroArt Services Inc., to produce parts for the Controller. BKW was able to work with both MicroArt and Brink Bionics to ensure the parts would be correct and function as intended.

Results
The goal of the project was to ensure that the Neuro-Impulse Controller was ready for production to fulfill orders received through Kickstarter. While working on the design revisions, BKW also assisted with supply chain management. Various components needed to be sourced including some long lead items affected by the chip shortages, and relationships needed to be established with vendors. There was also planning required for shipping, logistics, and customs to ensure all orders would be efficiently delivered worldwide.

Brink Bionics’ Kickstarter campaign was a success, selling 320 units. “The BKW team was instrumental in ensuring that the Neuro-Impulse Controller prototype was ready for production. We were able to manufacture and ship the first units to our customers on time and on budget,” Erik Lloyd, Co-Founder & CEO, Brink Bionics.
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Future Plans
Now that the Kickstarter orders have been produced, Brink Bionics is working on improvements for both the hardware and software. This will include another design revision and advanced features for the Neuro-Impulse Controller. The next step for hardware is to eliminate the need for a glove while simultaneously creating a one-size-fits-all version. This new style will not only fit more players, but will also reduce time during the assembly process. As for software, Brink Bionics is working to expand the number of EMG channels on the controller which will collect more detailed data from the wearer. 

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Creating a Supply Chain from Scratch: Part 4 – The Bill of Materials: The journey is at least as important as the destination

11/2/2021

 
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​Matt Weller
Co-Founder, Berlin KraftWorks Inc.
In part 3 of this series, I discussed the planning hierarchy and how it can be adapted and used to create both a model through which to structure a supply chain (from both a strategic and executional perspective) as well as how it can be used as a lens to prioritize supply chain activities.   

Its critically important to have a set of rules or standards around which to compare and contrast strategy and execution. It is the Bill of Materials (or BOM as it is commonly referred to) that sets these standards. Many early-stage companies believe that supply chain begins once the BOM has been established, but this is a critical error. This is because the BOM doesn’t exist on its own. While the BOM informs supply chain of required materials and specifications, it is the supply chain that informs the BOM itself about what it can viably include. Therefore the BOM serves as the bonding point between two iterative functions: supply chain and product design.


However, it is important to remember that the BOM as a completed data set is merely the result, and a snapshot in the evolution of that data. It will continue to evolve with the product. The journey to get to a completed BOM is at least as important, if not more important, as the BOM itself.   

Avoiding unobtanium
Throughout my career I have seen failed product launches due entirely to designs that have not been informed by critical factors such as: supply availability of specific parts, international trade considerations (logistics, regulations, customs, etc.), and even social/political/economic factors of either the regions of the materials supplied or the regions where the product is being shipped. That’s because a BOM can only represent what goes into something, it cannot represent why or how. It is in fact the journey of iterative exploration of different materials, parts, suppliers, manufacturing methods and supply regions that informs as to the viability of any design consideration, and invariably will influence design towards the lowest risk options while maintaining the overall functional requirements of the design. Sometimes functional requirements cannot be supported after supply chain research, and this is better to discover early on (as opposed to pre-production). Baking-in materials or processes into a design that are impossible to buy or support reliably (humorously referred to as “unobtanium”) is a recipe for failure. Often however, the design viability can be improved drastically with early iterative interactions between design and supply chain.  

Part specifications
Perhaps the most important part of the process is the creation of specifications for each and every item which will eventually be included in a BOM. This is as equally important to supply chains as they are to product design. In Design, all the components must act together as a system, ultimately focused on the form, fit, and functional requirements of the end product as dictated by the business case. For every item in the BOM, specific requirements must be spelled out including not just dimensions, and tolerances, but also (for commercially available components) approved brands, models, and manufacturer specifications.  

Even more important still, is the understanding of why all those specifications are required, relative to the greater system in which they are to become a part of. It goes farther to support strategic management of materials and supply strategies, also referred to as “Plan for Every Part”. These specifications are always arrived at through continual trial and error, testing and refinement. In supply chain, its impossible to source products, evaluate potential suppliers, or manage inventories or demands, without specifications. It is those specifications which will measure what will be acceptable, and what will not. For this reason, sourcing is often executed after much or all the BOM has been established. However, this is far too late and ensures delays, and risks failure in the development process.

Instead, supply chain must work hand-in-hand with engineering through the design process, considering possible sources, and manufacturers in concert with the engineering effort. Supply chain also needs to engage possible suppliers for advice (particularly for any item made to specification – but not exclusively since “off the shelf” products must also be fully specified and understood) to understand manufacturing limitations and opportunities for efficiency. All of this must be gathered and relayed back to engineering as meaningful data, and engineering can then reciprocate with design iterations that are viable from a supply chain point of view.  

The importance of revision control
Of course, as the design is evolving a tremendous amount of time and effort will be lost if there is no mechanism in place to track the evolution as well as documenting every change and the specific reasons for the change. For engineering, this is the process where all the learning and intelligence (IP) around the product is developed and retained. So it is also true with supply chain, as supplier and component strategies depend on understanding the intimate details (and challenges) of every specific part. Supply chain is sometimes affected by revisions, and other times is the cause of revisions (supply problems OR possibilities of better items/technologies become available) but a complete knowledge of the evolution is required to strategize and optimize the supply chain as well as manage day-to-day operations once in production.  

Shared ownership is no ownership 
While the BOM is the connective tissue between engineering and supply chain, responsibility for the BOM, its revisions and specifications lie squarely with engineering. Why? Because the BOM is the stated design intent of all components relative to the end product (or in other words, relative to the system they must work together in). Design intent cannot be shared jointly by supply chain and engineering, nor should it ever be. Likewise, responsibility for supplier relationships, strategies and sourcing methods lie squarely with supply chain and cannot be shared with engineering. These are, in effect the “design intent” elements of the supply chain system and production execution that must produce those specifications dictated by engineering. While both design intent and supply/execution strategy inform and influence each other, anything less than a clear delineation of ownership will make everything run amuck in short order.   

​When creating a supply chain from scratch, the finished BOM is only a snapshot in time. The knowledge generation, supply strategies, and overall viability of the supply chain is made or broken by the journey to the BOM, not the BOM itself.   
Want to read more in the Creating a Supply Chain from Scratch Series? Click the links below:
Part 1 - Understanding What a Supply Chain is and When to Start Establishing Your Product's Supply Chain
Part 2 - Understanding Chaos and How to Work With It
Part 3 - The Planning Hierarchy: Unlocking the Path Forward
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